Daniel Dyatchin's profile

The Muller-Powell Principle — The Madman's Room

The madman's room from the game The Muller-Powell Principle by Three dots studio.
In this project I was making environment art, 3D modeling, lighting and optimization.
This room tells the story of a man who is captured by a mad shepherd from a parallel universe.
Locked doors, boarded up windows, pictures of the shepherd's creepy mind and cyclical music from a record player gradually drove him insane.
The man begged for mercy, but his pitiful cries only made the madman angrier.
He killed his victim and finished his paintings with the victim's blood. The shepherd also drew unknown symbols with the blood of the prisoner, which came out of his sick imagination. Or did someone whisper these creepy symbols to him?
"Show my face of red and bruised
And though I scream it, I screamed
No one came in
No I wasn't saved, I wasn't saved from me and him".

The Muller-Powell Principle — The Madman's Room
Published:

The Muller-Powell Principle — The Madman's Room

Published: